| nebular ( @ 2011-04-06 19:33:00 |
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The space cowboys are headquartered in an old abandoned warehouse in southeastern NWC, close to the Potomac river, which takes up an entire city block. It has four levels, each with different facilities. Security is tight, with passwords, key cards, and retina scans required for entry--that is, if you can even find the entrances. Although cowboys are not required to live at headquarters, many do; rent and utilities are subtracted from whatever cut they take from their jobs each month. All briefings for jobs are held at HQ, as well as practice for fights and robberies. » FIRST FLOOR. Entrance and exit security, as well as reception beyond it, are located here. All administrative offices lie beyond reception, as well as the meeting room, and the Director's personal living quarters. » SECOND AND THIRD FLOORS. The second and third floors are home to the living spaces of the space cowboys. Housing is divided into three sections: hammocks, barracks, and apartments. The first is housing at its most basic: dozens of hammocks strung up on beams next to one another. Possessions are stored in large combination lockers that line three of the four walls of the area. Hammocks are, as could be predicated, mainly reserved for rookies or those who don't see privacy as a priority. If you're lucky, you can score one of the five hammocks enclosed in the cubbies that line the fourth wall; the cubbies come with a handy curtain. ![]() Barracks are a summer-camp-style living arrangement; three large rooms, each outfitted with twenty single beds, dressers, and desks, and each separated by a partition. Apartments are, well, apartments--they take up the whole third floor, and include a living area, two bedrooms, and kitchen. Apartments are granted on the basis of experience, with one cowboy in each bedroom, but also in some cases go to families; they can also be applied for. ![]() The rest of the space is communal--kitchens, dining areas, living rooms, bathrooms, closets, and a game room. They keep everything well-stocked, and although there is a lot of filching of possessions (especially food), because of the rowdy and reckless natures of the compound's inhabitants, you generally learn not to have sticky fingers, lest you receive a good head-thwacking from the heavy butt of a laser pistol. » BASEMENT. The HQ's basement is a training haven, with its most notable area being the firing range. There is also a running track circling weights and cardio machines, and in a separate quadrant, a sauna, small swimming pool, and a hovering Jacuzzi. On that note, there are also two practice hoverbikes and three practice hoverboards, although they can't be removed from the facility. |